How a moment works

  1. Context first

    A briefing sets the year, the place, the people in the room, and the terms you need. No decision is asked for until the history is on the table.

  2. Decisions with real stakes

    You make a series of choices. Every option was genuinely argued for at the time — none of them is the obvious "right answer" from a modern chair.

  3. History after every choice

    After each decision, the scenario separates story from record: here is what you chose, and here is what the evidence says the historical figures did.

  4. A journal to bring to class

    The ending gathers your decisions, the outcome, what actually happened, and discussion questions. Students can print the page for a seminar or a written reflection.

The moments

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For teachers

Every scenario carries a For educators panel on its briefing screen with learning objectives, discussion questions, and extension activities, plus a note on handling difficult material where the topic calls for one. Nothing is stored on a server: a student's progress lives only in their own browser, and the printout is the artifact you collect.

A note on how these are written

Scenarios put students in the position of people who made consequential and sometimes unjust decisions. The choices offered are drawn from positions actually taken at the time, which means some of them are wrong — that is the point of the exercise. Each decision is followed by the historical record, and endings that diverge from history say plainly that they diverge. Where a moment involves harm done to a community, the scenario names the harm rather than leaving it as a game outcome.

Sources for each moment are listed on its briefing screen and again at the ending.